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gameUtil.js
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61 lines (60 loc) · 2.06 KB
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var _ = require('lodash')
module.exports = {
forEach2d : function forEach2d (arr, cb) {
for(var y = 0; y < arr.length; y++) {
for(var x = 0; x < arr[y].length; x++) {
cb(arr[y][x], x, y)
}
}
},
getNeighbors : function getNeighbors(arr, sx, sy){
var neighbors = []
for(var ny = Math.max(sy - 1, 0); ny <= Math.min(sy + 1, arr.length-1); ny++){
for(var nx = Math.max(sx - 1, 0); nx <= Math.min(sx + 1, arr[0].length-1); nx++){
if(nx != sx || ny != sy)
neighbors.push(arr[ny][nx])
}
}
return neighbors
},
getNeighborsScale : function getNeighbors(arr, sx, sy, size){
var neighbors = []
for(var ny = Math.max(sy - size, 0); ny <= Math.min(sy + size, arr.length-1); ny++){
for(var nx = Math.max(sx - size, 0); nx <= Math.min(sx + size, arr[0].length-1); nx++){
if(nx != sx || ny != sy) neighbors.push(arr[ny][nx])
}
}
return neighbors
},
getCardinalNeighbors : function(arr, sx, sy){
var neighbors = []
if(arr[sy-1][sx]) neighbors.push(arr[sy-1][sx])
if(arr[sy+1][sx]) neighbors.push(arr[sy+1][sx])
if(arr[sy][sx-1]) neighbors.push(arr[sy+1][sx-1])
if(arr[sy][sx+1]) neighbors.push(arr[sy+1][sx+1])
return neighbors
},
create2dArray : function create2dArray(width, height){
var ret = []
for(var i = 0; i < height; i++){
for(var j = 0; j < width; j++){
ret.push([])
}
}
return ret;
},
weightedRandom : function weightedRandom(weights){
var totalWeight = weights.reduce(function(prev,cur){
return prev + cur;
});
var rand = _.random(0,totalWeight);
var weightSum = 0;
for(var i = 0; i < weights.length; i++){
weightSum += weights[i];
weightSum = +weightSum;
if(rand <= weightSum){
return i;
}
}
}
}