| Name | Type | Description | Notes |
|---|---|---|---|
| RandomizationUnit | Pointer to string | The unit of randomization. Defaults to user. | [optional] |
| Default | Pointer to bool | Whether this randomization unit is the default for experiments | [optional] |
| Hidden | Pointer to bool | [optional] | |
| DisplayName | Pointer to string | The display name for the randomization unit, displayed in the LaunchDarkly user interface. | [optional] |
func NewRandomizationUnitRep() *RandomizationUnitRep
NewRandomizationUnitRep instantiates a new RandomizationUnitRep object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRandomizationUnitRepWithDefaults() *RandomizationUnitRep
NewRandomizationUnitRepWithDefaults instantiates a new RandomizationUnitRep object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RandomizationUnitRep) GetRandomizationUnit() string
GetRandomizationUnit returns the RandomizationUnit field if non-nil, zero value otherwise.
func (o *RandomizationUnitRep) GetRandomizationUnitOk() (*string, bool)
GetRandomizationUnitOk returns a tuple with the RandomizationUnit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationUnitRep) SetRandomizationUnit(v string)
SetRandomizationUnit sets RandomizationUnit field to given value.
func (o *RandomizationUnitRep) HasRandomizationUnit() bool
HasRandomizationUnit returns a boolean if a field has been set.
func (o *RandomizationUnitRep) GetDefault() bool
GetDefault returns the Default field if non-nil, zero value otherwise.
func (o *RandomizationUnitRep) GetDefaultOk() (*bool, bool)
GetDefaultOk returns a tuple with the Default field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationUnitRep) SetDefault(v bool)
SetDefault sets Default field to given value.
func (o *RandomizationUnitRep) HasDefault() bool
HasDefault returns a boolean if a field has been set.
GetHidden
func (o *RandomizationUnitRep) GetHidden() bool
GetHidden returns the Hidden field if non-nil, zero value otherwise.
GetHiddenOk
func (o *RandomizationUnitRep) GetHiddenOk() (*bool, bool)
GetHiddenOk returns a tuple with the Hidden field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetHidden
func (o *RandomizationUnitRep) SetHidden(v bool)
SetHidden sets Hidden field to given value.
HasHidden
func (o *RandomizationUnitRep) HasHidden() bool
HasHidden returns a boolean if a field has been set.
func (o *RandomizationUnitRep) GetDisplayName() string
GetDisplayName returns the DisplayName field if non-nil, zero value otherwise.
func (o *RandomizationUnitRep) GetDisplayNameOk() (*string, bool)
GetDisplayNameOk returns a tuple with the DisplayName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationUnitRep) SetDisplayName(v string)
SetDisplayName sets DisplayName field to given value.
func (o *RandomizationUnitRep) HasDisplayName() bool
HasDisplayName returns a boolean if a field has been set.