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main.cpp
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104 lines (91 loc) · 4.23 KB
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// Source: https://leetcode.com/problems/insert-delete-getrandom-o1-duplicates-allowed
// Title: Insert Delete GetRandom O(1) - Duplicates allowed
// Difficulty: Hard
// Author: Mu Yang <http://muyang.pro>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// `RandomizedCollection` is a data structure that contains a collection of numbers, possibly duplicates (i.e., a multiset). It should support inserting and removing specific elements and also reporting a random element.
//
// Implement the `RandomizedCollection` class:
//
// - `RandomizedCollection()` Initializes the empty `RandomizedCollection` object.
// - `bool insert(int val)` Inserts an item `val` into the multiset, even if the item is already present. Returns `true` if the item is not present, `false` otherwise.
// - `bool remove(int val)` Removes an item `val` from the multiset if present. Returns `true` if the item is present, `false` otherwise. Note that if `val` has multiple occurrences in the multiset, we only remove one of them.
// - `int getRandom()` Returns a random element from the current multiset of elements. The probability of each element being returned is **linearly related** to the number of the same values the multiset contains.
//
// You must implement the functions of the class such that each function works on **average** `O(1)` time complexity.
//
// **Note:** The test cases are generated such that `getRandom` will only be called if there is **at least one** item in the `RandomizedCollection`.
//
// **Example 1:**
//
// ```
// Input
//
// ["RandomizedCollection", "insert", "insert", "insert", "getRandom", "remove", "getRandom"]
// [[], [1], [1], [2], [], [1], []]
// Output
//
// [null, true, false, true, 2, true, 1]
//
// Explanation
//
// RandomizedCollection randomizedCollection = new RandomizedCollection();
// randomizedCollection.insert(1); // return true since the collection does not contain 1.
// // Inserts 1 into the collection.
// randomizedCollection.insert(1); // return false since the collection contains 1.
// // Inserts another 1 into the collection. Collection now contains [1,1].
// randomizedCollection.insert(2); // return true since the collection does not contain 2.
// // Inserts 2 into the collection. Collection now contains [1,1,2].
// randomizedCollection.getRandom(); // getRandom should:
// // - return 1 with probability 2/3, or
// // - return 2 with probability 1/3.
// randomizedCollection.remove(1); // return true since the collection contains 1.
// // Removes 1 from the collection. Collection now contains [1,2].
// randomizedCollection.getRandom(); // getRandom should return 1 or 2, both equally likely.
// ```
//
// **Constraints:**
//
// - `-2^31 <= val <= 2^31 - 1`
// - At most `2 * 10^5` calls **in total** will be made to `insert`, `remove`, and `getRandom`.
// - There will be **at least one** element in the data structure when `getRandom` is called.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <unordered_map>
#include <unordered_set>
#include <vector>
using namespace std;
// Hash Map + Hash Set + Array
class RandomizedCollection {
vector<int> vals;
unordered_map<int, unordered_set<int>> val2idxs; // value -> indices
public:
RandomizedCollection() {}
bool insert(int val) {
int idx = vals.size();
vals.push_back(val);
auto &idxs = val2idxs[val];
idxs.insert(idx);
return idxs.size() == 1;
}
bool remove(int val) {
if (!val2idxs.count(val)) return false;
auto &idxs = val2idxs[val];
if (idxs.empty()) return false;
auto idx = *idxs.cbegin();
idxs.erase(idx);
int lastIdx = vals.size() - 1;
if (idx != lastIdx) { // swap with last
auto lastVal = vals[lastIdx];
vals[idx] = vals[lastIdx];
val2idxs[lastVal].erase(lastIdx);
val2idxs[lastVal].insert(idx);
}
vals.pop_back();
return true;
}
int getRandom() {
int idx = rand() % vals.size();
return vals[idx];
}
};